He received his Bachelor’s degree in Literature and Philosophy and his Master’s degree in Literature-Arts-Media at the University of Konstanz. His Master’s thesis examines the impact of bugs and glitches in computer games.
- Computer Games/Game Studies
- Theories of play and glitch
- Artificial Intelligence
- Media theory and media philosophy
A recent publication is “In the Footsteps of Smartphone-Users. Traces of a Deferred Community in Ingress and Pokémon Go”, in: Digital Culture & Society 3:2 Mobile Digital Practices (2017, with A.Ganzert, I. Otto, T. Gielnik und J. Ihls).
|TP 3 “Smartphone-Communities. Dynamics of Resistance in Relations of Participation”
University of Konstanz